
A panel on the Left-hand side of the screen Contained basic build tools, from top to bottom: Go, Drag, Axis Drag, Resize, Rotate, Tilt, Group, Ungroup, Duplicate, and Delete. On the top of the screen were six drop-down menus: File, Edit, View, Insert, Format, and Run. All tools used for manipulating the level were contained within the 3D view, as well as a toolbox on the bottom of the screen for inserting parts and models, changing part colors, adding hopperbins, applying ControllerSchemes, and changing surface types. In-game camera controlled by arrow keys, right mouse button, and scroll wheel.īuilds at this time, while not known if standalone or still required use of the browser, did not rely as much on build tools in an html side panel. Client could be installed from the website. The properties were Title, Description, Color, Image, Row0, Row1, Row2, Row3, and Row4.Įarly evidence of planning for humanoids and multiplayer - Humanoids in the form of ‘PhysicalCharacter’, a subInstance of Models intended for models such as the red/blue figures, with support for Posing (sit, stand, and climb) and Control. Would display in the upper right-hand corner of the screen whenever a part or model with set cards was selected. To this day, trying to set a part’s surface to “Bumps” will instead turn it into a Glue surface.Ĭards - A section of properties for parts and models. Surfaces and Joints existed. “Bumps”, a surface type resembling studs but later superseded by Glue, would create raised square bumps on the entire face of any surface it was applied to. This technique was abandoned by 2006 at the latest. Think of how the oldschool Toolbox worked: it was a webpage rendered inside the game window that could send special function calls to the program to insert content, use certain building tools, manipulate bricks, etc. *full ability to use the program required input from buttons on the roblox website, rather than in a UI hardcoded into the exe. The 3D view would show some general information, but build tools were contained in an html panel on the website.


2004Įrik Cassel, Keith, and David Baszucki are Roblox’s primary developers.īuilds of roblox from this time were most likely attached* to the browser. Roblox, Dynablox, and Goblox domains are registered by Jim Stevens. This post will be updated over time as more information is found.
